Symposium AI and Technology
The objective of this study was to conceptualize and implement three educational video games in biology, chemistry, and physics CEGEP classes to meet the needs of diverse science learners. As such, this presentation will focus on three teachers’ process of designing their video games by drawing on key educational theories (e.g., Bruner’s theory of instruction). The presentation will also discuss the effects of the video games on CEGEP students’ learning experiences and academic achievement.
Université de Montréal, Montreal
Dawson College, Montreal
John Abbott College, Montreal