Symposium AI and Technology

S4 - Gamifying CEGEP Science Education: Exploring Tailored Educational Video Games for Enhanced Classroom Learning in Physics, Biology and Chemistry

June 04, 2024 | 2:45 - 4:00 PM Room: H-421

About this event

The objective of this study was to conceptualize and implement three educational video games in biology, chemistry, and physics CEGEP classes to meet the needs of diverse science learners. As such, this presentation will focus on three teachers’ process of designing their video games by drawing on key educational theories (e.g., Bruner’s theory of instruction). The presentation will also discuss the effects of the video games on CEGEP students’ learning experiences and academic achievement.

Presenter(s)